Gamification
Basic Information
Series Title
CIVITAS essentials
Language
English
Availability
Price
Free
Host
DTV Consultants
Certificate
Yes
Registration required
Yes
Learning Material type
E-course
Thematic areas
Smart, Sustainable, Connected and Shared mobility
Behavioural change & mobility management
Demand & urban space management
Summary
“Gamification is the process of taking something that already exists - a website, an enterprise application, an online community - and integrating game mechanics into it to motivate participation, engagement, and loyalty. Gamification takes the data-driven techniques that game designers use to engage players, and applies them to non-game experiences to motivate actions that add value to your business.” Gamification is used in more and more in the transport sector to influence choice behaviour.
Material creator
Organiq
CiViTAS Learning Centre
Associated project: CAPITAL
info [at] dtvconsultants.nl learningcentre