Gamification

Basic Information

Series Title

CIVITAS essentials

Language

English

Availability

Price

Free

Host

DTV Consultants

Certificate

Yes

Registration required

Yes

Learning Material type

E-course

Thematic areas


Smart, Sustainable, Connected and Shared mobility
  • ITS-based enhancement of public transport

Behavioural change & mobility management

Demand & urban space management

Summary

“Gamification is the process of taking something that already exists - a website, an enterprise application, an online community - and integrating game mechanics into it to motivate participation, engagement, and loyalty. Gamification takes the data-driven techniques that game designers use to engage players, and applies them to non-game experiences to motivate actions that add value to your business.” Gamification is used in more and more in the transport sector to influence choice behaviour.

Material creator

Organiq

CiViTAS Learning Centre

Associated project: CAPITAL

info [at] dtvconsultants.nl learningcentre

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Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of CINEA. Neither the European Union nor CINEA can be held responsible for them.

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